![]() This is when Legendary and Exotic Engrams become extremely important, as they will not only be a great source for leveling, but Legendary Engrams can also be dismantled into Legendary Marks, which can then be used to purchase items from the vendors in The Tower. After 340, though, the Rare Engrams stop reaching higher levels (unless dropped from strike bosses), thus becoming fodder for your Weapon Part and Armor Material reserves. Up until you hit Light Level 340, Rare Engrams will continue to be worth decrypting for items you can use. Once you reach a higher level, though, things will slow down. This means, at lower Light Levels, you can theoretically go up 1-2 Light Levels per strike. These might not seem like someone rewarding, but these items are almost always greater than what you currently have equipped. Each time you complete the Heroic strikes you will be rewarded with at least two Rare drops. Once you’ve leveled your Light up enough to run the SIVA Crisis Heroic Strikes, well then you’re in for a treat. These playlists give you a bonus depending on the amount of strikes you complete back to back, and some playlists even guarantee a Legendary Engram for the first three times you complete a strike in that playlist. The best way to guarantee new drops is to complete strikes using the strike playlists that Bungie introduced with the release of The Taken King. Or, if you’re lucky, you can often find other players grinding out Archon Forge events while on Patrol. Sadly, there isn’t a guaranteed way to grind for these items, so you’ll just have to make due when they drop for you. In order to spawn enemies at the Archon’s Forge you will need to find SIVA Offerings, which can be dropped from various enemies around the new Patrol area, the Plaguelands. This time around things are a bit harrier, and while the loot isn’t the greatest, you still have some really good chances to grab some new items and weapons through the forge. ![]() The Archon’s Forge is a mix of the Prison of Elders from House of Wolves and the Court of Oryx from The Taken King. That’s why you should mix things up as much as possible to keep from becoming bored or uninterested in the game. Due to Destiny’s MMO nature, increasing your Light Level can be a somewhat grindy experience. In this guide we’ll be going through the various ways you can increase your light level, including some tips to help you stay ahead of the grind. Thanks to the newest expansion, Destiny: Rise of Iron, players now have a new Light Level goal to reach. Don't expect substantial DLC to go away any time soon, even as microtransaction content creeps into triple-A gaming.Leveling in Destiny doesn’t stop after you reach level 40, instead you then have to worry about gaining new equipment like gear and weapons to increase your Light Level. Superdata noted that Destiny is the current top performer in the console digital revenue space, and that 80% of Call of Duty: Black Ops 3's digital revenue since April has been generated by add-on content. ![]() Superdata concludes Destiny is heavily reliant on new content drops to bring in the cash. That figure presumably includes digital game sales, DLC sales and Eververse (microtransaction) content. Launch month is usually the busiest and most populated time for a new game, but it seems Destiny has only grown through its DLC and expansion adventures - and the attach rate is pretty swell.įor comparison's sake, Destiny brought in just ("just") $7.2 million in digital revenue in August 2016. This in turn suggests the Destiny install base may well have been higher as of mid-September 2016 than it was at the end of September 2014. So, basically: the digital-only, lower-priced expansion Destiny: Rise of Iron made significantly more revenue in its launch month than the full-priced main release did. That wass combined physical and digital revenue, too. That's a lot of money, and here's a very interesting comparison: the original vanilla Destiny generated combined physical and digital revenues of $47.5 million during its launch month of September 2014, according to court filings which came to light last year. That's a lot of cash, and doesn't include physical sales of Destiny: The Collection. Destiny: Rise of Iron had a better launch than vanilla Destiny.ĭestiny: Rise of Iron generated $59.1 million in digital revenues in September 2016, according to analyst firm Superdata.
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